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編集 : イベント/深淵討伐戦/023 (ID:#enemy_2_1)
イベント
深淵討伐戦
023
*** {{BOSS1}} [#enemy_2_1] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS1}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~&color(#f00){物防(EX)};|&color(#f00){600 (+100)};|&color(#f00){1200 (+200)};|&color(#f00){2000 (+700)};|&color(#f00){2000 (+700)};| |~&color(#00f){魔防(EX)};|&color(#00f){600 (+100)};|&color(#00f){2500 (+200)};|&color(#00f){5000 (+700)};|&color(#00f){5000 (+700)};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --ランダム「&color(#f00){1人};」対象x3回 &ref(icon/skill/1017,nolink,30%); ''ステータスアップ解除'' &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){166,010};}; / &color({{MODE2}}){H:&color(#f00){616,010};}; / &color({{MODE3}}){VH:1,437,510};}; -|''Skill1'' --「&color(#f00){敵};」対象 &ref(icon/abnormal/行動速度アップ,48%,nolink); ''行動速度アップ'' 100% (12秒) --「&color(#f00){全体};」対象 &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10,000};}; / &color({{MODE2}}){H:&color(#00f){30,000};}; / &color({{MODE3}}){VH:&color(#00f){100,000};};}; &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10,000};}; / &color({{MODE2}}){H:&color(#00f){30,000};}; / &color({{MODE3}}){VH:&color(#00f){100,000};};}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){166,010};}; / &color({{MODE2}}){H:&color(#f00){616,010};}; / &color({{MODE3}}){VH:1,982,510};};
*** {{BOSS1}} [#enemy_2_1] |CENTER:250|c |&attachref(モンスター/ボス/{{BOSS1}},nolink,70%);| -|ステータス ※EX防御はデバフの影響を受けない防御値 |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~ |~NORMAL|~HARD|~VERY HARD|~EX| |~HP|&number_format{80000000};|&number_format{150000000};|&number_format{300000000};|&number_format{1000000000};| |~&color(#f00){物防(EX)};|&color(#f00){600 (+100)};|&color(#f00){1200 (+200)};|&color(#f00){2000 (+700)};|&color(#f00){2000 (+700)};| |~&color(#00f){魔防(EX)};|&color(#00f){600 (+100)};|&color(#00f){2500 (+200)};|&color(#00f){5000 (+700)};|&color(#00f){5000 (+700)};| -|行動パターン |CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c |~初回|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|>| | |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' --ランダム「&color(#f00){1人};」対象x3回 &ref(icon/skill/1017,nolink,30%); ''ステータスアップ解除'' &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){166,010};}; / &color({{MODE2}}){H:&color(#f00){616,010};}; / &color({{MODE3}}){VH:1,437,510};}; -|''Skill1'' --「&color(#f00){敵};」対象 &ref(icon/abnormal/行動速度アップ,48%,nolink); ''行動速度アップ'' 100% (12秒) --「&color(#f00){全体};」対象 &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10,000};}; / &color({{MODE2}}){H:&color(#00f){30,000};}; / &color({{MODE3}}){VH:&color(#00f){100,000};};}; &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' (12秒) &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#00f){10,000};}; / &color({{MODE2}}){H:&color(#00f){30,000};}; / &color({{MODE3}}){VH:&color(#00f){100,000};};}; -|''Skill2'' --前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){N:&color(#f00){166,010};}; / &color({{MODE2}}){H:&color(#f00){616,010};}; / &color({{MODE3}}){VH:1,982,510};};
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